Controls
Hide tuner
Move: W
Turn: D (left) / A (right)
Run: Shift
Jump: Space
Jump timing: 1.00x
Jump height: 1.00x
Camera: follow
Front view: Left click
Player
Character scale
Character yaw offset (deg)
Character yaw (live, deg)
Camera yaw (live, deg)
Auto yaw offset
ON
Character pitch (deg)
Character roll (deg)
Walk model
Meshy Walking (withSkin)
Run model (Shift)
Meshy Running (withSkin)
Idle model
Meshy Idle 9 (withSkin)
Action model
360 Power Spin Jump (withSkin)
Trigger action
Walk speed
Run multiplier
Turn speed
Invisible barrier
ON
Invisible barrier scale
Jump timing (x)
Jump height (x)
Camera
Camera distance
Camera height
Look-at height
Invert camera up
ON
Goal
Goal enabled
ON
Bias spawn to front
ON
Goal spawn radius
Goal min radius
Goal radius
Goal beacon height
Goal yaw offset (deg)
Respawn goal
Dome
Dome scale
Dome position Y
Dome rotation X
Dome rotation Y
Dome rotation Z
Inside (invert geometry)
Wire
Double
BackSide
FrontSide
Mapping
Texture rotation
Texture scale
Texture offset X
Texture offset Y
Texture repeat X
Texture repeat Y
FlipY
Map location (XYZ)
Mapping location X
Mapping location Y
Mapping location Z